The Scratch course introduces basic computational thinking skills to students through block-based programming. Scratch is a visual, block-based, beginner-friendly, interactive, creative, coding platform.

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Module 1

Scratch Basics

Curriculum outline

  1. Scratch preview
    1. Window
    2. Sprites and sprite attributes
    3. Code tool kit
    4. How to use workspace
    5. Sprite and background library
  2. Scratch usage
    1. Sprite movement
    2. Sprite looks
    3. Sprite sounds
  3. Scratch interactions
    1. Sensing
    2. Operators
  4. Scratch control statements
    1. Loops
    2. If-else
About me page
The "About Me" page game represents the makers personal interests. When you click on items, a short write-up pops up.
Ping-pong game
The scratch ping-pong game brings virtual table tennis to life.
Rugby game
The scratch rugby game is the multi-player game made by our student.
Hangman game
The scratch hangman game tests the makers computational thinking skills as it requires a lot of logic in the making process.

Block-based coding

At TeachX, we believe in the power of experiential learning, especially when it comes to teaching Scratch, a block-based programming software. Our unique project-based approach sets us apart, allowing students to learn through making projects, not just by going through lessons.


Scratch lessons at TeachX are designed to be interactive and engaging, making learning fun for kids. We understand that today's students are tomorrow's innovators, and we aim to foster their creativity and critical thinking skills through our unique teaching methodology.


Our Scratch course is not just about coding or programming; it's about instilling computational thinking in our students. Computational thinking is a critical skill in the 21st century, and we believe that block-based programming like Scratch is an excellent way to introduce this concept to kids.


In our Scratch lessons, students learn to create their own games, animations, and interactive stories. This hands-on approach to learning not only makes the lessons more enjoyable but also helps students understand the practical applications of what they're learning.


One of the key features of our Scratch course is the project-based approach. At the end of every lesson module, students create a project, such as a ping-pong game. These projects are then added to their portfolio, serving as a testament to their progress and achievements.


This project-based approach to teaching Scratch is based on the idea that "students learn through MAKING projects." It's not just about learning the basics of block-based programming; it's about applying those skills to create something tangible. This approach not only enhances their understanding of the concepts but also boosts their confidence and creativity.


At TeachX, we believe that every child has the potential to become a creator, not just a consumer of technology. Our Scratch lessons are designed to nurture this potential, turning kids into young programmers who can think critically and solve problems creatively.


Our students love the thrill of seeing their ideas come to life through their projects. Whether it's a simple animation or a complex game, every project is a milestone in their learning journey.


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